Inferno Dragon is an underrated card in Clash Royale. Here in this article we discuss the basic card information and also the best tips and strategies to handle this.

Hell Dragon is a new legendary card that has been introduced to Clash Royale. You can unlock and get access to this one at PEKKA’s Playhouse i.e. Arena 4. Basically it can be concluded that just like Inferno Tower it also works in a similar way. The attack mechanics of both cards are similar to each other.

It would not be wise to ignore this card under any circumstances. This card has the power to destroy your tower in a few seconds in case you don’t use Ice Spirit or Lightning or Zap to reset the target.

• The attack range of this card turns out to be twice as short as that of Inferno Tower. Furthermore, the movement speed of this card is found to be very slow.

• Another important feature of this card is that as soon as it locks on the target, it will not be able to chase it. The moment the target goes out of range, its Inferno Charge is interrupted. After your interruption, in the next phase, you need to re-engage.

Basic rules to know while playing Inferno Dragon

• It should never be used to defend. It can sometimes work well defending, but based on in-game trends, it’s clear that Mega Minion and Lightning Spell have the power to stop your Inferno Dragon.

• If you don’t have a reliable high DPS or welcome card, never use this card. The DPS or welcome card has the ability to kill air and ground units by means of Arrows or Zap, Fire Spirits that are more powerful than Mega Minion.

• Your opponent’s movement can be observed and then hard counters must be memorized. The most popular opponents are Ice Spirit, Lightning, Zap, and Ice Wizard.

Some more useful tips

It is very important to fully understand the strengths, weaknesses, abilities and tricks of this card.

First of all, the two rules must be known. You have to avoid leaving the Infernal Dragon alone. It would be wise to protect this card of yours with a couple of troops and spells always. It should also be noted that you should not let the card face the fire of the opponent and enemies. This card may not always be able to kill a 1/2HP Giant instantly in two seconds. It is also very necessary to keep a correct track of the opponent’s cards. It is true that a called Zap has the ability to deal a lot of damage to your tower.

You should never expect to get to the Tower on offense. In case you are using this card during the offensive, there is a high chance that your opponent will start to panic and then throw a lot of troops around him. In such a situation, he can take advantage. The most preferred move in this condition is to use the predicted fireball/arrows.

attack order

The moves that are best recommended in circumstances where Inferno Dragon is on the attack are listed below:

1. The first thing to do under offense is to drop the tank back. This is necessary to prevent coupling between the Golem and the Inferno Dragon, as the Golem’s slowness would cause the Dragon to fly overhead and eventually die. Or, this can leave you short on Elixir to play Lava Hound.

2. Also, it is recommended to play with support troops behind the Giant. Air supports are considered to be the best strategy as they have the ability to force opponents to use their air target troops, which are believed to be valuable in this game. It is mandatory to support the troops and always be safe behind the tank.

3. In addition, it is recommended to drop the card.

This particular strategy is very successful in x2 Elixir time as it requires at least 12-13 Elixir to work successfully.

In case the boost you have done is completely turned off, you should observe what is happening. You need to keep track of which defensive factor is responsible for shutting down the push.

Inferno Dragon in Defensive mode

It is not advisable to place this card too soon. It is suggested to wait until the tank gets very close. Also, feel free to sacrifice some Elixir to defend yourself and then cycle to your Inferno Dragon. Plus, it’s a great place for your card to get up close and personal with the King’s Tower. In such a circumstance, the opponent’s supports will make it difficult to catch up.

Also, it’s wise to support this card with some Mega Minions, Bomber, Wizards, or whatever is with you. Also, it is suggested to protect the Inferno Dragon from Mega Minion or Musketeers. They have the power to take out the Inferno Dragon with just a few hits.

Once the Inferno Dragon can take out the main tank, it is suggested to use the spells or troops in case an opponent has some troops left.

The best decks to use

In case you have the Inferno Dragon and want to build the decks along with it, then you can use the following pattern:

1. Main tank (Lava Hound, Giant, Golem…)

2. Main support (Baby Dragon, Mega Minion…)

3. Secondary Support (Mega Minion, Baby Dragon, Musketeer, Minions…)

4. Distraction and group support (Tombstone, Skeleton Army, Guards…)

5. Building (Cannon, Tombstone, Tesla)

6. Support spell (rocket, lightning)

7. Support Spell (Arrows, Zap, Fireball)

Along with Inferno Dragon, you need to make sure you keep two more groups of air targets. Also, it is suggested to keep a Mega Minion.

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